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by lallouz 5007 days ago
This looks extremely useful assuming it works. Although I never use the emulator while building Android because it basically does not work on most machines and does not give you any real indication how your code will run on an actual device.

Very curious how they pulled this off.

2 comments

I'm one of the founders of Manymo.

I feel your pain re: trouble running emulators for dev work. We built Manymo to address this pain. While it does not (yet) emulate custom android builds, like the dreaded HTC Sense builds, it does give me an emulator faster than I can spin one up locally.

I typcially develop with a phone and a tablet but using Manymo I can spin up a larger tablet or an odd-sized phone emulator to check how my Fragment code is laying out on a variety of device configurations. All of that without soaking up memory on my laptop. It helps testing against OS versions too. We also find it extrememly helpful when working with designers that do not have the SDK setup. The list goes on but suffice to say we are excited to see more people use this tool.

> Although I never use the emulator while building Android because it basically does not work on most machines and does not give you any real indication how your code will run on an actual device.

This has not been my experience in the least...

you find you get a consistent experience between running code on the emulator and on a device?

Have you tried running your code on any of the OEM releases like HTC sense, Samsung TouchWiz or Moto Blur?