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by indigo945
183 days ago
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I think you would be hard-pressed to find a modern AA game that does not already use a GC. The major game engines Unreal and Unity are garbage collected - although they use manual memory management for some of their internals, the exposed API surface (including the C++ API) is designed with garbage collection in mind. Notably, the popular-with-hobbyists Godot Engine does not use a garbage collector. It uses reference counting with some objects, but does not provide cycle detection, thus requires all objects to be laid out in a tree structure (which the engine is built around). |
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