| We've quite shifted the goalpost. >I don't care about the man's personality or whatever qualities he has. The only thing I'm addressing is the so called "luxuries" you alluded to, and the alleged "luxuries" he has is directly a result of his personality and his qualities. The only reason you don't have those so called "luxuries" is because you're not even in the same ballpark as good. It really is as simple as that. > By providing a result in a way that will be superior to the current status quo. But he's done exactly that. > I look at what he does, and so far, he spent 10 years making a game that you yourself admit won't be even that good. I'm not saying that the game won't be good necessarily, I'm saying the game probably might not sell very well (atleast not to justify the amount of money spent from purely business perspective, etc) There's a difference. |
He hasn't. He made a programming language that allows making a sokoban game in 10 years. That's probably not what people need. The industry can make similar games in a course of several months. It doesn't look like a groundbreaking achievement to me. A monumental amount of effort, sure, but the _result_ isn't there.
Plus, _in the past_, he made Braid, in C++, in a relatively practical way. He made money using the industry standards, now he loses money deviating from the industry standards. The question I'm interested in is: why would anyone listen to what the man _says_ if his own preaching makes him lose money?
But okay, you don't want to hear any of that. You keep fixating on the "luxury" part. The reason we talk about JBlow is because he made Braid back in 2008, and it was an awesome game, and it sold well. More importantly, the timing when it released - it was what kicked off the boom of the indie game development back then. He also made The Witness, and although it was also a good game, it was most likely not as groundbreaking as Braid, considering that he chose Braid instead of The Witness for a remaster. And then he complained that it, quote, "sold like dogs**", end of quote. Unfortunately, what was the jewel of the indie game development in 2008, doesn't really excite the audience that much in 2024. The world has moved on.
The music indsutry is well aware of a phenomenon of a "one-hit wonder". If the JBlow's qualities were the only reason he could make Braid and get rich enough to not release anything for a decade, then surely anybody with these qualities could make Braid 2 and do the same thing, correct? Well, nobody can do that. Not even JBlow himself. Not anymore. It's not 2008.
Therefore, yes, it is a luxury.