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A simple leaderboard changed player behavior in my puzzle game
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3 points
by keini
175 days ago
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I released a small logic puzzle game a few weeks ago.
It reached around 1000 installs with roughly 400 active players. What surprised me wasn’t the growth, but player behavior. I added a daily leaderboard mostly as a nice extra.
No rewards, no social sharing, no incentives. Players started replaying puzzles obsessively just to improve rank.
Some would finish a level and immediately restart to shave off seconds. It ended up driving more repeat sessions than progression itself. Lesson learned:
In logic games, light competition can outperform progression, even without rewards. |
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