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Calling HN non-toxic is really a stretch. Toxicity here is more subtle, but still around. Voting and novelty, they also exist with other, more problematic, platforms. I don't think simple voting really helps in maintaining the social health of a platform, a more complex system would probably more beneficial than a simple count. But what really helps is good and fair moderation, and a suitable sized group. If it's too small, nothing much happens, if it's too big, you will be drowned in noise and grinded in too many differing opinions. And size also helps moderation. But I don't think enforcing low limits are really helping here. It's just another simple mechanical solution, like voting. It's too much depending on the topic, thread and persons involved how big or small a limit should be. Some topics need many involved people, some people don't have always the time to pay full attention to something, but others could continue their part. Good discussions evolve naturally and also randomly, because you never know which expert is around and how much time they have on that day. Also, you are saying social platform, but social also means meaningless chat, while it seems to aim for meaningful high quality interactions. If you aim for high quality-discussions, then maybe it would be more feasible to improve extraction and presentation of meaningful parts. Like let humans and AI marking useful parts, AI constantly creating summaries and so on. Kinda like having the discussion on side, and a result like a "Wikipedia-article" on the other. |
Moderation for sure helps, would there be ways to make it scalable with less manual supervision? Or a system that would organize people with certain rule-sets to distribute them into suitable sized groups?
I do agree with your statement that "Good discussions evolve naturally and also randomly", let's say now your platform becomes popular. It will attract players that will want to exploit that either to sway opinions for their own gain, and I believe that this is becoming increasingly cheaper to game and simulate whole crowds. So the limits are mostly with this in mind.
Indeed perhaps the term social platform is vague and different "optimal rules" could be different for social platforms that is a mega-forum, a network for friends, or just generic post sharing.
I'm wondering if there is some sort of taxonomy of these rulesets or levers that exist? Or a review paper on what has been tried and what effects they had? There are so many possible ways to structure online social interactions.