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by raw_anon_1111
188 days ago
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And you are still blaming the 15% cut. How does that have anything to do with discoversbility and people’s unwillingness to pay money for mobile apps? Apple’s “capriciously” has nothing to do with it. We have an existence proof. In the US, any developer has been able to link out to their own payment scheme for awhile now without paying Apple a dime. That hasn’t solved a single problem for indie developers. It’s not the 15% cut - the same that every other marketplace has |
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It's rooted in the same source. Their rent-seeking creates a distribution monopoly to those customers, which they try to keep a strangle hold on because otherwise people would use alternatives to avoid the large cut, but then once they exist those same tentacles squeeze people in other ways too. Moreover, the effect is cumulative, so those costs layer on top of the revenue loss and exacerbate each other.
> In the US, any developer has been able to link out to their own payment scheme for awhile now without paying Apple a dime.
This is something that was forced on them by the law and then they do everything possible to make it an inconvenience. For example, where is the Paypal or Stripe app that already has the user's payment info and allows other apps to use that for in-app purchases without entering it or signing in again?
> the same that every other marketplace has
Epic Games Store is 0% up to a million dollars and 12% after instead of 15% and 30%, isn't it?