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thescriptkiddie
179 days ago
the article talks a lot about PSOs but never defines the term
2 comments
flohofwoe
179 days ago
"Pipeline State Objects" (immutable state objects which define most of the rendering state needed for a draw/dispatch call). Tbf, it's a very common term in rendering since around 2015 when the modern 3D APIs showed up.
link
CrossVR
179 days ago
PSOs are Pipeline State Objects, they encapsulate the entire state of the rendering pipeline.
link