Hacker News new | ask | show | jobs
by thescriptkiddie 179 days ago
the article talks a lot about PSOs but never defines the term
2 comments

"Pipeline State Objects" (immutable state objects which define most of the rendering state needed for a draw/dispatch call). Tbf, it's a very common term in rendering since around 2015 when the modern 3D APIs showed up.
PSOs are Pipeline State Objects, they encapsulate the entire state of the rendering pipeline.