| As others have said in this thread, they did. But to answer your question as if they had not yet: it's never "just" recompiling. It's: * recompile (and fix any warnings/errors indicated by the compiler) * re-test ... the entire game * fix the bugs that are encountered in test * release/publish the game for Windows ARM64 Whatever this effort is, it's much much more than "just" recompiling. You could imagine motivated individuals on the engineering team chipping away at this list of their own accord. But following through with a product requires significant effort and coordination that often is weighed against the potential revenue that this new market could provide. |
Now WoW already supports Apple Silicon on macOS so most of that was already taken care of, but I'm betting there's a lot of Windows-specific code in there too.