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by keini
181 days ago
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About a week ago I released a small handcrafted logic puzzle game on iOS, mostly as an experiment in puzzle design. So far, a bit over 1,000 people have tried it, with ~350 daily active players, which was more than I expected for a niche logic game without ads or paid promotion. A few observations that surprised me: ā Handcrafted levels seem to keep engagement higher than I anticipated. Players tend to retry difficult levels multiple times instead of churning.
ā Difficulty spikes are noticed immediately. Even small inconsistencies in rules cause frustration.
ā Many players prefer deterministic puzzles with no guessing, even if they are harder. I originally designed the game as a personal challenge: could I scale a clean, deterministic rule set to thousands of puzzles without procedural generation? Iām curious how others here think about puzzle difficulty, fairness, and player retention in logic-heavy games. |
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