A matching decompilation of snowboard kids 2 for the n64. Why this game? Well it's awesome but also I wanted to work on a decomp project from scratch. I've written several blog posts about my experience for those interested. I hope to do more in the future, probably with less of an AI focus.
Awesome! Good articles. I wonder why you didn't use first a more traditional decompiler such as Ghidra or HexRays to generate "almost-C" and then use Agents to give them meaningful name and semantics?