| Checked the "No Tears HTML5 Game Development Tutorial" at http://docs.webplatform.org/wiki/tutorials/canvas_notearsgam... and: - "Because this is a No Tears guide, we'll use jQuery" - Use setInterval() rather than requestAnimationFrame(). - Questionable class-like implementation. Granted the original HTML5rocks! post is over a year and a half old, but bad code and bad practices are NOT helping the cause. |
I think the use of setInterval is fine because it keeps the code very short compared to the requestAnimationFrame shim, but there should definitely be mention of it.
Hopefully I can add my tutorials to this site (which I think are much cleaner) when I'm finally done with my (blocking) larger projects.