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by doesnt_know 4995 days ago
"My point: the experiment has been run before."

And as long as there are new generations that want to spend their free time with such an experiment, history will repeat itself. Not to mention experiencing it in a new medium (heh, play-by-mail) and taking it to another scale. Hell, our alliance has it's own custom authentication application that strings together dozens of various applications that serve our coalition. We have a small team of system admins that run our services. A single jabber broadcast for a fleet reaches thousands of members instantly, followed by a flurry on logins to the game server.

As far as the "initial experience" being terrible, I completely agree with you on that one. CCP have put a lot of effort into improving the new player experience but it's still extremely lacking and I honestly don't think this will ever change.

I also admit choosing "war simulator" may not of been the best phrase. You're right, it's a simulator of something, but when you are in a science fiction setting where spaceship pilots are immortal, it's never going to represent any war we are familiar with. You're wrong about it not being interesting though, if it wasn't interesting, thousands of us wouldn't log in at one time to take part in a battle over a bunch of pixels.

In regard to your comment about it not being sold as a "social experiment", you'd be surprised. CCP went in that direction with their marketing material for a few years:

"The Butterfly Effect" - http://youtu.be/08hmqyejCYU

"Causality" - http://youtu.be/uGplrpWvz0I

"I Was There" - http://youtu.be/OSxSyv4LC1c

I'm stop posting about EVE now. I fear about coming across as overly defensive about the game, when that isn't really my intention.

1 comments

I appreciate the insights. I'm hardly immune to the alleged charms of EVE (I'm an old school tabletop/board wargamer and game designer), I just think the price (in terms of poor gameplay) outweighs those charms.