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by pygy_
5009 days ago
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Yes, their evidence sugests a causal relation. They define socialization/selection in the abstract: the socialization (violent video game play predicts aggression over time)
versus selection hypotheses (aggression predicts violent video game play over time)
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Perhaps, some other childhood stressor or failure in coping mechanisms? And if this other factor tends to trigger first, escapism into violent gameplaying, but then later (if unaddressed), actual aggression, I think they could see the "steeper increases in adolescents' trajectory of aggressive behavior" that's reported, even though the gameplaying is just a waypoint or signal rather than cause.
(Under this hypothesis, it's possible the violent gameplaying aggravates the underlying issue, if it delays or prevents other remedies, but it's also possible the gameplaying serves to soften the aggression. You can't really tell from their sequenced relations analysis... you'd want some stronger random-like control on the amount of violent gameplaying.)