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by
trj
183 days ago
This could be easily done. The emulator core supports memory mapped IO, but uvm32 only uses this to map an extra block of RAM from the host (for a framebuffer, or a separare memory heap). You can trap the writes here:
https://github.com/ringtailsoftware/uvm32/blob/main/uvm32/uv...
and the reads here
https://github.com/ringtailsoftware/uvm32/blob/main/uvm32/uv...