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by chiefalchemist 189 days ago
Thank gawd. Flash, gawd bless it, was a low point in internet history. People simply couldn’t resist misusing it and abusing it. I’m not blaming the tool per se. But Flash’s addictiveness caused reasonable people to make gawd-awful UI and UX decisions. Crushing Flash is probably Jobs’ most underrated accomplishment.
3 comments

Honestly, I blame Adobe most for the death of Flash.

If they had been willing to invest the resources needed to make it both performant and, most importantly, secure, there's a much better chance that it would have survived—it might even have been enough for Jobs to be willing to have it work on the iPhone. (Maybe.)

Too many people lamenting how the death of Flash ended a thriving ecosystem of games and other art forms forget that Flash was also a huge resource hog, one of the #1 sources of crashes on many systems, and an absolutely massive vector for malware. I'd love to see some statistics on just how many infections were enabled by Flash, and how fast that declined once it stopped being a requirement to browse large chunks of the web.

And don't forget, either, that Flash wasn't originally an Adobe product: they took it over when they bought Macromedia, eliminating their biggest competitor and guaranteeing their monopoly. I wasn't really paying that much attention to the space, but it wouldn't surprise me if under Macromedia, it was getting better and more frequent updates.

It ended an era of easy to make web games though.
Flash directly led to South Park, however. one of the funniest animated series ever. Worth it!
That kind of Flash is still around and well. Many newer shows are animated in Flash (MLP: FiM, Bluey, the last season of Fairly OddParents, etc.). What was killed wasn't Flash itself, but Shockwave Flash (Flash in the browser).