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by scsh
190 days ago
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It's because shitting on game devs is the trendy thing these days, even among more technically inclined crowds unfortunately. It seems like there's a general unwillingness to accept that game development is hard and you can't just wave the magic "optimize" wand at everything when your large project is also a world of edge cases. But it seems like it should be that simple according to all the armchair game devs on the internet. |
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The game programming was actually just as research focused and involved as the actual research. They were trying to figure out how to get the lowest latency and consistency for impact sounds.