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by viraptor
194 days ago
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> by putting every asset a level (for example) needs in the same file, you can pretty much guarantee you can read it all sequentially I'd love to see it analysed. Specifically, the average number of nonseq jumps vs overall size of the level. I'm sure you could avoid jumps within megabytes. But if someone ever got closer to filling up the disk in the past, the chances of contiguous gigabytes are much lower. This paper effectively says that if you have long files, there's almost guaranteed gaps https://dfrws.org/wp-content/uploads/2021/01/2021_APAC_paper... so at that point, you may be better off preallocating the individual does where eating the cost of switching between them. |
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But it also depends on how the assets are organized, you can probably group the level specific assets into a sequential section, and maybe shared assets could be somewhat grouped so related assets are sequential.