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by superrad
189 days ago
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That's not a bug just an inherent problem with using very thin colliders with a discrete collision detection system.
It's not a Unity problem and Unity allows you to configure continuous collision detection to prevent tunneling https://docs.unity3d.com/6000.3/Documentation/Manual/Continu... Game development is full of domain knowledge like this because games need to make compromises ensure completing simulation updates at no lower than 30Hz. |
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