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by sedatk
184 days ago
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I agree with your point, but I must correct you on DOS: it had device drivers too. :) That's how we used to access mouse input, CD drives, network, extended memory, etc. Yes, it sucked on the graphics and sound; every app basically had to reimplement its own graphics and audio layer from scratch, but the rest was quite abstracted away. |
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Sound blaster(16) also came close to being standard enough that games could just support that.
Extrapolating I think MS-DOS was on a nice trajectory to having complete enough (and reasonably simple and non-bloated!) APIs for everything important, when it was killed off. Late MS-DOS 32-bit games were usually trivial to install and run.