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by amlib
185 days ago
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> Tessellation (up to 2x) to reduce issues with large polygons From the videos I've watched there is still insane amounts of affine transformation texture warping, is that because it's not enable or because 2x is not enough? I guess they will need to also redo all level geometry to be more amenable to tesselation... I guess that's why many ps1 games had blocky looking levels. |
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this is also necessary to fix the occasional stretched textures, as texture coordinates are also limited to a smaller range per polygon on PS1