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by iberator 193 days ago
Maya and Cloe 3D and almost all fashion design software have it for decades already. Niche and fascinating software. Check out some demos.

Cool stuff in software you don't even know exists:)

1 comments

Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point.

But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio

As an artist, I needed to get it right. Wasn't as easy as I thought it would be. I had to think in 3D, to make 2D.

https://littlegreenviper.com/art/Tarsus.png

https://littlegreenviper.com/art/Gym.png

One of the best ways to practice this is just throwing a towel on a chair, sitting down opposite it, and sketching it
The cloth sim in Blender remains one of the most frustratingly un-updated features. I would dearly love to see it get an algorithmic refresh.
At least solver seems faster (if not better) in later versions? p.s. My try at 'flag in the wind' in Blender from around 2022: https://0x0.st/s/aJ6DNj2pEHzRdBiscEIsbQ/KCsK.mp4 I do remember it took me all day to get somehow realistic motion.