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by pjmlp
193 days ago
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Unreal devs have Unreal C++ dialect with GC, Blueprints and soon Verve to worry about. The times of pure manual memory management game engines, across all layers of what requires to draw a frame are long gone. Naturally someone is going to point out some game engine using compiled C dynamic libraries for scripting, those are the exception. |
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That's what makes me curious about Rust engines like Bevy. Could is truly pull it off and bring back that kind of thought to game development? It's not "pure manual memory management", but the mindset of Rust requires that kind of thinking.
It will definitely be niche for times to come, since most (non-AAA) games simply aren't going to worry about performance. But it might carve a solid community for those concerned with optimization.