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by emddudley
200 days ago
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I was an intern at Fisher Price when they introduced the Pixter Color. I did QA on some of the games, the Dora one comes to mind. You can imagine the torture playing a level over and over. The games were developed overseas (India I think?). I would send them bug reports in Mantis and overnight they would send a new build. Sometimes they would even fix the bugs. I would burn the builds on to EEPROMs and verify them the next day. The EEPROMS had a little round window so they could be erased in a UV box before programming. Fisher Price used a video codec from Actimagine to fit video clips onto the game cartridges. That's how I learned about Virtualdub. I remember editing clips from a show called Winx. The big competition was the Leapster LeapPad and they were trouncing us. One fun thing the engineers did periodically was a toy teardown to see how competitors saved on cost. Cost was critical. They told me how Walmart basically dictates toy cost because they controlled the shelf space. |
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Nitpick: That'd be a EPROM ("erasable programmable read-only memory"), not EEPROM ("electrically erasable programmable read-only memory"), right?
(But also thanks for the insight; I did wonder a bit as I was reading dmitrygr's article what the other side was of building these)