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by codys
189 days ago
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Allocators in rust are objects that implement the allocator trait. One (generally) passes the allocator object to functions that use the allocator. For example, `Vec` has `Vec::new_in(alloc: A) where A: Allocator`. And so if in your example every request can have the same Allocator type, and then have distinct instances of that type . For example, you could say "I want an Arena" and pick the Arena type that impls Allocator, and then create a new instance of Arena for each `Vec::new_in(alloc)` call. Alternately, if you want every request to have a distinct Allocator type as well as instance, one can use `Box<dyn Allocator>` as the allocators type (or use any other dispatch pattern), and provide whatever instance of the allocator is appropriate. |
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