| The problem they fixed is that they removed a common optimization to get 5x faster loading speeds on HDDs. That's why they did the performance analysis and referred to their telemetry before pushing the fix. The impact is minimal because their game is already spending an equivalent time doing other loading work, and the 5x I/O slowdown only affects 11% of players (perhaps less now that the game fits on a cheap consumer SSD). If someone "takes pride in their work" and makes my game load five times longer, I'd rather they go find something else to take pride in. |
Not what happened. They removed an optimization that in *some other games* ,that are not their game, gave 5x speed boost.
And they are changing it now coz it turned out all of that was bogus, the speed boost wasn't as high for loading of data itself, and good part of the loading of the level wasn't even waiting for disk, but terrain generation.