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by mkornaukhov 202 days ago
> I’m happy with how Rust turned out.

I agree, with the possible exception of perplexing async stuff.

4 comments

I was really hoping that there'd be movement on a comment without-boats made in https://without.boats/blog/why-async-rust/ to bring a pollster like API into the standard library.

Rust has very good reasons for not wanting to bless an executor by bringing it into the standard library. But most of those would be moot if pollster was brought in. It wouldn't stifle experimentation and refinement of other approaches because it's so limited in scope and useless to all but the simplest of use cases.

But it does in practice solve what many mislabel as the function coloring problem. Powerful rust libraries tend to be async because that's maximally useful. Many provide an alternate synchronous interface but they all do it differently and it forces selection of an executor even if the library wouldn't otherwise force such a selection. (Although to be clear such libraries do often depend on I/O in a manner that also forces a specific executor selection).

Pollster or similar in standard library would allow external crates to be async with essentially no impact on synchronous users.

`pollster` in the stdlib would probably make sense. But of course there's nothing stopping anyone from using the `pollster` crate today.
Pollster in the standard library provides several major benefits outside of just using it yourself.

- it provides an incentive for libraries to be pollster compatible, rather than requiring tokio. And pollster compatible means executor agnostic.

- libraries would document their library with pollster usage

Not quite yet. Crates like reqwest and hyper tend to use tokio's io types internally to set up the sockets correctly and send/receive data at the right time. Those might have different APIs than the thread-pausing sync APIs.

Sans-IO crates exist but are kind of annoying to schedule correctly on an IO runtime of choice. Maybe lending iterators could help idk

I feel async is in a very good place now (apart from async trait :[ ) As a regular user who isn't developing libraries async is super simple to use. Your function is async = it must be .await and must be in an async runtime. Probably as simple and straightforward as possible. There are no super annoying anti-patterns to deal with.

The ecosystem being tokio centric is a little strange though

I love Rust and async Rust, but it's not true that there aren't annoying things to deal with. Anyone who's written async Rust enough has run into cancel-safety issues, the lack of async Drop and the interaction of async and traits. It's still very good, but there are some issues that don't feel very rust-y.
I've been writing async Rust for as long as it existed, and never ran into any cancel-safety issue. However, I also never used tokio's select macro.
I don't really appreciate the superlative here as I too have not run into cancel safety issues in practice.
I write and use mostly async code, and I cannot for the life of me understand the async hate.

What do you want Rust to do differently?

What language does async right?

How did Rust not reach its async goals?

Rust even lets you choose the runtime you want. And most big libraries work with several runtimes.

I do write mostly async code, too.

There are several ~~problems~~ subtleties that make usage of Rust async hindered IMHO.

- BoxFuture. It's used almost everywhere. It means there are no chances for heap elision optimization.

- Verbosity. Look at this BoxFuture definition: `BoxFuture<'a, T> = Pin<Box<dyn Future<Output = T> + Send + 'a>>;`. It's awful. I do understand what's Pin trait, what is Future trait, what's Send, lifetimes and dynamic dispatching. I *have to* know all these not obvious things just to operate with coroutines in my (possibly single threaded!) program =(

- No async drop and async trait in stdlib (fixed not so long ago)

I am *not* a hater of Rust async system. It's a little simpler and less tunable than in C++, but more complex than in Golang. Just I cannot say Rust's async approach is a good enough trade-off while a plethora of the decisions made in the design of the language are closest to the silver bullet.

> What do you want Rust to do differently?

Lean into being synchronous. Why should I have to manually schedule my context switches as a programmer?

Because async and sync programming are two fundamentally different registers. There are things you can do in one that you can’t with the other, or which have dramatically different tradeoffs.

As an example: Call N functions to see which one finishes first. With async this is trivial and cheap, without it it’s extremely expensive and error-prone.

The actor model proves that that isn't really as fundamentally a difference as you make it out to be. Write synchronously, execute asynchronously, that's the best of both worlds. To have the asynchronous implementation details exhibit themselves at the language level is just a terribly leaky abstraction. And I feel that if it wasn't a fashionable thing or an attempt to be more like JavaScript that it would have never been implemented in the way it was in the first place.

Async makes everything so much harder to reason about and introduces so many warts in the languages that use it that I probably think it should be considered an anti-pattern. And I was writing asynchronous code in C in the 90's so it's not like I haven't done it but it is just plain ugly, no matter what syntactic sugar you add to make the pill easier to swallow.

The actor model isn’t possible to enforce in a systems programming language, in my opinion.
What do you base that opinion on?

The fact that it hasn't been done?

Or that you can't do it in a systems programming language whose main intent is to replace 'C'?

I don't want to start off with a strawman but in the interest of efficiency:

Because C is far from the only systems programming language and I don't see any pre-requisites in the actor model itself that would stop you from using that in a systems programming language at all. On the contrary, I think it is eminently suitable for systems programming tasks. Message passing is just another core construct and once you have that you can build on top of it without restrictions in terms of what you might be able to achieve.

Even Erlang - not your typical first choice for low level work - is used for bare metal systems programming ('GRiSP').

Maybe this should start with a definition of what you consider to be a systems programming language? Something that can work entirely without a runtime?

Do you mean RPCs, or dispatching to threads?

If not, your async code is a deterministic state machine. They're going to complete in the same order. Async is just a way of manually scheduling task switches.

The system Rust has is a lot better than that of Python or JavaScript. Cleanly separating construction from running/polling makes it a lot more predictable and easier to understand what's happening, and to conveniently compose things together using it.
Thats putting the bar pretty damn low.