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by aa-jv
195 days ago
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One of my first audio dev jobs was to add Creative Labs AWE32 support to a game called "Spectre VR", which at the time was one of the most popular multi-player/networked games for PC's. It was, literally, a blast. The AWE32 was basically a sampler on a card, for PC's, and it was CL/Velocity's intention to bundle SpectreVR with the AWE32 for release. SpectreVR had a PC-Speaker driver, which was .. viable .. if you had the processing power for it. But AWE32 support just kicked serious ass, so it was a major push to get it working. We got it working, it was hilariously fun, and the upgrade in audio had everyone in the office clamoring for the limited AWE32's we'd been allocated for development. Then, DOOM hit the 'net, and everyone moved on, really fast, from SpectreVR, and it wasn't long until the bundling deal came undone, and DOOM got the AWE32 treatment instead. That was a frustrating state of affairs, but at least I got a free AWE32 out of it .. |
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