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by johnxie
199 days ago
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Remote is awesome until you hit the limits of it. We tried building with 3 founders across 3 timezones. On a good day it felt magical. On a bad day it felt like the kind of lag you remember from SC BW, CS 1.6, or classic WoW raids where one spike wipes the whole run just so everyone has to start over. Async is great for shipping, but not when you are moving fast on hard problems where alignment is the whole game. The drag shows up slowly and you learn zero to one needs tight loops, high trust, and shared tempo. You cannot patch that with calls or docs. Some teams crush remote. We did sometimes but not often enough and learned that the hard way. The work decides the model. For us it was about momentum and getting the fastest feedback loop possible. Ideas die in latency. Execution dies in drift. At the end of the day it is not ideology. It is just whatever keeps the product moving as a startup, aiming high to become better, faster, cheaper than the status quo. Just my 2c.~ |
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