Y
Hacker News
new
|
ask
|
show
|
jobs
by
ChocolateGod
200 days ago
You have to do line of sight checks based on the players entire FOV, which requires the server to know this in realtime with little latency.
This is unworkable for fast paced games.
1 comments
maccard
200 days ago
This is unworkable for even slow paced games.
link