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by theshrike79
201 days ago
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Server-authoritative games. Basically the client does stuff, gives the list of moves to the server along with a checksum/end result. Then the server runs the same commands on the same starting state and checks if it got the same result. If a==b, then everything moves on as normal. If not, the client gets a synchronisation error and has to rewind back to the last known good state. Completely unfeasible for anything real-time pretty much. |
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