To be fair, I do use matrices a reasonable amount in gamedev. And if you're writing your engine from scratch, rather than using something like unity, you will almost certainly need matrices
Even through UE blueprints (assuming the most high level abstraction here) you will come across the need to perform calculations with matrices. While a lot is abstracted away, you still need to know about coordinate spaces, quirks around order of operations, etc.
And if you do robotics, the chances of encountering a matrix are very high.