| This is an excellent, historically grounded perspective. We tend to view the risks of a new medium (like AI content) through the lens of the old medium (like passive entertainment). The structural difference is key: Movies and video games were escapism—controlled breaks from reality. LLMs, however, are infusion—they actively inject simulated reality and generative context directly into our decision-making and workflow. The user 'risks' the NYT describes aren't technological failures; they are the predictable epistemological shockwaves of having a powerful, non-human agency governing our information. Furthermore, the resistance we feel (the need for 'human performance' or physical reality) is a generation gap issue. For the new generation, customized, dynamically generated content is the default—it is simply a normal part of their daily life, not a threat to a reality model they never fully adopted. The challenge is less about content safety, and more about governance—how we establish clear control planes for this new reality layer that is inherently dynamic, customized, and actively influences human behavior. |