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by accrual
205 days ago
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> The door and the guard are both physical objects, both have momentum, they impart an impulse on each other I wonder if the term "impulse" here has any connection to the various impulse commands available in the source engine. I remember using "impulse 101" and causing havok in the opening plaza area. Spawning zombies on the roofs, sending them after the combine, etc. https://developer.valvesoftware.com/wiki/Impulse |
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In quake, the impulse commands were used mostly to switch weapons[1]. I'm not really sure about the naming though, why choose the word "impulse".
[0]: https://en.wikipedia.org/wiki/GoldSrc.
[1]: https://github.com/id-Software/Quake/blob/0023db327bc1db0006...