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by Y_Y
201 days ago
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You can fix bugs without source lots of ways, although many are arcane and finicky. An example of a healthy and productive ecosystem for this is in game modding. Sometimes this relies on vendor supplied tools (like a modkit, e.g. Elder Scrolls games), messing with bytecode directly (Minecraft until recently), or some cooperation from the vendor (Dwarf Fortress). In all of those cases users/players were able to fix bugs and add desired functionality (mostly) independently, on a closed-source program. For industrial software you don't see as much, even though arguably cracks (to skip license check) qualify here. |
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The parent seems to be talking about the companies using bug bounties as a way to fix bugs in their software and the fixes becoming part of that software (not a separate mod run on top).