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by maybewhenthesun
203 days ago
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The problem with 'something like SDL, but 3D' very quickly turns into a full blown engine. There's just such a combinatorial explosion of different ways to do things in 3D compared to 2D that 3D 'game engine' is either limiting or complicated. OpenGL was designed as a way to more or less do that and it turned complicated fast. |
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