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by reactordev
203 days ago
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I never mentioned the web as a target, rather devices. You don’t need a browser, you need a window or a surface to draw on and use C/C++/Rust/C# to write your code. WebGPU is a standard, not necessarily for the web alone. At no point does a browser ever enter the picture. https://eliemichel.github.io/LearnWebGPU/index.html |
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