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by whstl 203 days ago
Yep. Most of the engine and "game from scratch" tutorials on Youtube, etc, use this style of having OpenGL code strewn around the app.

With Vulkan this is borderline impossible and it becomes messy quite quickly. It's very low level. Unlike OpenGL, one really needs an abstraction layer on top, so you either gotta use a library or write your own in the end.