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by foltik 209 days ago
Could you say more about which extensions you’re referring to? I’ve often heard this take, but found details vague and practical comparisons hard to find.
2 comments

Dynamic rendering, timeline semaphores, upcoming guaranteed optimality of general image layouts, just to name a few.

The last one has profound effects for concurrency, because it means you don’t have to serialize texture reads between SAMPLED and STORAGE.

Not the same commenter, but I’d guess: enabling some features for bindless textures and also vk 1.3 dynamic rendering to skip renderpass and framebuffer juggling