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by bsder
203 days ago
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You don't have a tiny brain--programming Vulkan/DX12 sucks. The question you need to ask is: "Do I need my graphics to be multithreaded?" If the answer is "No"--don't use Vulkan/DX12! You wind up with all the complexity and absolutely zero of the benefits. If performance isn't a problem, using anything else--OpenGL, DirectX 11, game engines, etc. Once performance becomes the problem, then you can think about Vulkan/DX12. |
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