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by xela79 206 days ago
and let's not forget QuakeWorld that introduced latency compensation, allowing you to have an OK experience with up to 200ms ping, where as the normal Quake TCP/IP stack was basically unplayable with anything over 70-80ms. https://quakewiki.org/wiki/QuakeWorld

my first multiplayer Quake was with Qtest in February 1996 using a null modem cable between two machines, and later on using coax cables and IPX in DOS

getting a multiplayer game running was a tech feat compared to the plug & play nature of things now. the learning curve is gone now.