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by rincebrain
208 days ago
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The nuance there, I think, is that over half the players are reportedly new to the Diablo games, which suggests that their primary intended market was likely not existing Diablo players. The core kernel of it always seemed, to me, to be an extension of the Diablo 3 RMT auction house idea - they wanted a recurring revenue source from a franchise where traditionally they were not charging one, and in this case, they squared that circle by appealing to users who were not existing players, and so did not have those norms in mind. |
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