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by furyofantares 217 days ago
When I'm writing web services I think I handle almost every error and I don't have this complaint there.

When I'm writing video games there's lots of code where missing assets or components simply mean the game is misconfigured and won't work and I would like it to loudly and immediately fail. I often like just crashing there. There are better options sometimes too, making a lot of noise but allowing continuation. But LLMs seem to be bad at using those too.

Actually to go back to web services, I do still hate the way I've had LLMs handle errors there too - too often they handle them silently or worse, provide some fallback behavior that masks the error. They just don't write code that looks like it was written by someone with 1) some assumptions about how the code is going to be used 2) some ideas about how likely their assumptions are to be wrong or 3) some opinions about how they'd like to learn their assumptions are wrong if so.