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by Tadpole9181
208 days ago
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> We don't need advanced lighting systems in a top down city builder. You don't need a lot of things. The developers wanted the game to look better than the first, so went with HDRP because it claims to be a production ready pipeline that helps them achieve that. But it was not and the developers did not have the time, or perhaps skill, to work around it's issues. > we should probably reach for Unreal and flip on TAA like everyone else is doing. First of all: "Just ask the entire studio to throw out all existing work and retrain staff to change their engine." Second of all: Do you mean DLSS? TAA is an AA technique, it does not improve performance. Third of all: Unreal? The engine notoriously ragged on as dragging down the performance of countless games in the last 2 years because it too has features that are easy to turn on and look good, but require skill and knowledge to fine-tune to be reasonably performant? That Unreal? |
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