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by voidUpdate
205 days ago
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As far as I remember, KSP did keep pretty on top of engine updates. And I never thought the graphics were that bad, TBH. Sure, its not raytraced to hell and back, but I thought it looked just fine. However, there was a lot of physics jankery that never really got fixed (the kraken likes to eat complicated ships), and it did have performance issues in some areas. I think the community kinda wanted multiplayer and colonisation too, and the codebase was probably getting quite mangled and convoluted, making that hard. It would have been nice to see Squad get some time to be able to rework their systems over the course of a few updates, not really adding many features but focusing on performance and de-spaghettification, but I'm guessing Take-Two wouldn't see it the same way and just wanted MORE CONTENT, MORE SALES, MORE PROFIT |
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This is what I mean by engine updates that aren't just about graphics but the scaling/capabilities around the core gameplay. Updating Unity again or adding raytracing graphics wouldn't have fixed the actual problems with the rest of the engine.