|
|
|
|
|
by wanderingjew
207 days ago
|
|
> On the technical side, somewhat more recent FPGA 'placement' algorithms used a simulated annealing algorithm, while what you didn't isn't about placement, that approach could posisbly help with 'net cross-over reduction' type of passes, and maybe help with designs where you can do port swap / pin swap. Yeah, that was the first step in creating the netlist for the backplane. Simulated annealing on the 8196 nets. TO BE FAIR, this would be a lot easier to route if I didn't explicitly want each of the 16 cards to be identical, but I think that's the most cost-effective way to do it. As far as an FPGA.... I don't know if I see the point. The nodes in the original CM-1 were basically _only_ ALUs. Very little processing power. The CM-5 was a little better, but this entire thing is batshit crazy. I might as well go for four thousand individually programmable cores. Like, what even is a MISD computer? I have no idea, so lets build one. See what it can actually do. |
|
The reason an FPGA is a more suitable platform is you can translate "physical effort of making PCBs" into "creating a design in an infinitely re-programmable platform" and change your design as needed to your hearts content.
In fact, the original design of RISC-V included a bus called 'TileLink' to enable 'Many core' arrays of RISC-V processors.
Translation: You can pare-down open-source RISC-V cores and use TileLink and emulate CM or build something more complex as you see fit since that was built into the original open-source RISC-V specs.
FPGAs are their own joy and pain for sure and it's not as "cool" to re-program a blackbox on a PCB as it might be to make your own thing, so all depends on your goals.