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by VerifiedReports
206 days ago
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It suffers from too many "workbenches," some of which appear to be redundant or dated. You never know whether structures created by one are "compatible" with the M.O. of another (like "Part" vs. "Part Design"). And it presents nonsensical problems, like offering to create a sketch on the face of an object and then complaining that the sketch doesn't belong to any object. So you have to manually drag it under the object in the treeview. So gallingly DUMB. Despite all that, I will wrestle with its ineptitude before giving Autodesk a penny. I get stuff done with it and respect those who give their time to develop it. |
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> complaining that the sketch doesn't belong to any object
The sketch is by default attached to the "active body". Active Body is a simple, but important concept to understand. Any operation you do, including adding a sketch, is applied to what is designated as the active body. You designate the active body by right-clicking on the desired body in the object pane.
> It suffers from too many "workbenches"
Another understandably common source of confusion. There's the ever-confusing Part and Part Design workbenches.
I think it's best to just ignore Part and use Part Design whenever possible. Part lets you do operations at a more granular level, but Part Design provides a lot more QOL enhancements and is more intuitive. For the vast majority of things, Part Design is more than capable. I would only use Part workbench when absolutely necessary.
You probably understand all of this already. It's directed more towards the reader. I feel the need to defend FC when certain accusations are brought up. It's immensely powerful, capable, and usable. In my case, I can work very rapidly with it - though it's taken some time to arrive here. The project deserves more than just aspersions.