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by kragen
208 days ago
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It's not some minor point of terminology. The entire design of C++ is built around eliminating all distinctions between primitive "entities" and user-defined "entities" in a way that Java just isn't. It's true that you can't inherit from integers, but that's one of very few differences. User-defined "entities" don't (necessarily) have vtables, don't have to be heap-allocated, can overload operators, can prevent subclassing, don't necessarily inherit from a common base class, etc. C++'s strange definition of "object" is a natural result of this pervasive design objective, but changing the terminology to "entity" wouldn't change it. |
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If the intent was to erase all distinction between built-in and user-defined entities then making the primitive types unable to participate in object hierarchies was a pretty big oversight.
But at this point I think we’re talking past each other. Yes, in Java objects are more distinct from primitives than in C++. But also yes, in C++ there is a special group of “objects” that are special and are notably distinct from the rest of the object system, very much like Java.