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by linkage
212 days ago
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C has plenty of high quality linters like ClangTidy that can teach junior and intermediate developers what not to do. Granted, even with linters, C projects typically have more vulnerabilities than Rust projects, but C has fewer concepts a developer must know to produce working code. For example, to implement a self-balancing binary tree in Rust, you need to first understand reference counting, `RefCell`, and ownership semantics. In C, you just need to know what a struct is and what a pointer is. |
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Suppose we have a team of experts busily analyzing every single state of the code. They are reading/valgrinding/fuzzing/etc.-- in real time as the intermediate developer writes code.
Each time the developer tries to compile, the team quickly votes either to a) remain silent and leave the dev alone, or b) stop compilation because someone thinks they've discovered an invalid read/write or some other big no-no that the compiler will not catch (but the Rust compiler would catch).
If they choose b, the experts stop for a bit and discuss the clearest way to communicate the hidden bug. Then they have a quick conversation with the intermediate developer. Suggestions are made, and the whole process repeats.
Is this process substantially faster than just learning Rust?
Edit: clarification