|
|
|
|
|
by josephg
213 days ago
|
|
One big source of bugs in TS is structural sharing. Like, imagine you have some complex object that needs to be accessed from multiple places. The obvious, high performance way to share that object is to just pass around references wherever you need them. But this is dangerous. It’s easy to later forget that the object is shared, and mutate it in one place without considering the implications for other parts of your code. I’ve made this mistake in TS more times than I’d like to admit. It gives rise to some bugs that are very tricky to track down. The obvious ways to avoid this bug are by making everything deeply immutable. Or by cloning instead of sharing. Both of these options aren’t well supported by the language. And they can both be very expensive from a performance pov. I don’t want to pay that cost when it’s not necessary. Typescript is pretty good. But it’s very normal for a TS program to type check but still contain bugs. In my experience, far fewer bugs slip past the rust compiler. |
|