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by neya
224 days ago
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Gamers are a passionate bunch. Screwing around with them is a losing game that no one has historically ever won. And also because a lot of their competitors fucked up to pave the road for them (Think Sony's PS fiasco, Microsoft's X-Box clusterfuck from which they're yet to recover from, a decade later). Valve has gotten alot of billion dollar lessons in here that Valve got for free. |
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What universe do you live in?
- Broken games still pre-ordered
- marginal updates sold at full price
- double/triple-dipping with microtransactions and battle passes
- DRM still [predominant and still hurts performance
- every publisher with more than one game has their own launcher (usually shitty and brings no value)
- rootkit as anti-cheat
- offline game that require online connectivety
- online services get shutdown
- LAN multiplayer is a thing of a past
What did games exactly won?
- Paid skyrim mods? It's back.
- MS game sharing thing that rendered GameStop business model useless? IMO a mistake, MS was onto something there.